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Crashlands Closed Beta HAS LANDED!

Crashlands

Crashlands Closed Beta HAS LANDED!

The Beta is going live!

By Adam Coster 23 Nov 2015
Crashlands Beta Living Timeline

Crashlands

Crashlands Beta Living Timeline

IT'S DONE.

By Adam Coster 22 Nov 2015
DO YOU EVEN LIFT?!

devlog

DO YOU EVEN LIFT?!

About a month ago, we took part in the Indie Speed Run.

By Sam Coster 12 Nov 2015
Giving useful game feedback

devlog

Giving useful game feedback

Providing useful feedback is super difficult. So here's a quick primer.

By Adam Coster 10 Nov 2015
Why isn't Crashlands out yet?

Crashlands

Why isn't Crashlands out yet?

This is pretty much the only question we get asked these days.

By Adam Coster 24 Oct 2015
We're making a game this weekend!

devlog

We're making a game this weekend!

Ever wonder how a game gets made?

By Sam Coster 09 Oct 2015
Indiepocalypse? More like INDIESCHMOCALYPSE!

DevChat

Indiepocalypse? More like INDIESCHMOCALYPSE!

AHHHHH! Apocalypse!!!!

By Adam Coster 01 Oct 2015
Sam's got new blood!

studio

Sam's got new blood!

And we're skipping this week's podcast!

By Sam Coster 11 Sep 2015
Crashlands: Progress Report and Beta plans

Crashlands

Crashlands: Progress Report and Beta plans

It's time for a general update about where Crashlands is and what comes next!

By Sam Coster 14 Aug 2015
"Process" -  How Game Design and Life Collide

studio

"Process" - How Game Design and Life Collide

Sam recently gave a talk at the PKSTL 17 event.

By Sam Coster 07 Aug 2015
Art Timelapse - Totem

devlog

Art Timelapse - Totem

This week we dive into the creation of a creepy Smashblossom Totem.

By Sam Coster 24 Jul 2015
Telling stories in Crashlands

Crashlands

Telling stories in Crashlands

The problem was how to build a story into an adventure-crafting game.

By Sam Coster 17 Jul 2015
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